Created models and textures of properties used in the game and difficult poly-reduction, as well. A major part of this project was creating a large set of environment concept sketches based on a textual description.Each environment started with 10 thumbnail sketches, part of which were developed in b&w and eventually in full color concept sketches. Worked closely with US Art Director and Producer. This is one of the projects we received remarkably good feedback both for the quality of the boutique concept art we made and for the organization of the production process.
Challenges:
We had to create new properties for the game following the specific requirements for the new platform. A very specific and challenging task for us was creating a large set of environment concept art based on a textual description. The art were developed from thumbnail views, through full size b&w versions to full-color concept art.