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Company: Overview
Welcome to Bon Art Studio
Bon Art Studio provides consulting and outsourcing services to game developers, publishers and producers in the the game industry.
With more than a decade of history in producing professional 3D Art and Animation we know how to answer the unique art needs of various projects, consult on concepts and design and provide top-class art direction. We are also proud to offer help with game engineering by securing a dedicated team of experienced programmers.
Our clients trust BAS as they get more value for their project not only because we help them spend less time and budget on art production or engineering and secure predictable production process. Our specialty is that we help them stand out with unique artistic vision that is both capturing and highly expressive, we work with them to make sure new, better game ideas are developed.
The titles we have worked on through our clients, are published by well-know companies such as Disney, THQ, The Learning Company, Steven Spielberg’s Starbright Starlight Foundation, Nintendo, Nokia, EA, Activision, Anaconda and more. We are proud to say numerous of our projects have resulted in award winning titles you may have heard of.
2008-06-16 Meet us at the GameHorizon Conference, 18-19 June 2008!
2008-06-13 Web site new content and design updates are coming in July and Augsut!
2008-06-02 The "American Girl"> series are completed!
2008-05-26 LEGEND to be released in US this August!
2007-12-17 LEGEND wins a Best German RPG 2007 award!
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Asthma CD-ROM game: Quest for the Code
Client: ImaginEngine
Published by: Starlight Starbright Foundation
Created all original art, animation and interface elements. Delivered prerendered 3D sprites and animation sequences, as well as FMVs for the intro, outro and the cut scenes of the game. Worked closely with US Art Director and Producer.
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World Poker Championship
Client: ImaginEngine
Published by: Valusoft
This game hold it in top ten best selling PC games for 4 weeks, along with giants like Doom 3, Call of Duty and Zoo Tycoon. BAS had created all the unique characters in the game, their 3D versions, environments and beauty renders! It's a great exaple for creating original works of art and showing ability to work under pressure and tight deadlines.
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Death Jr. 2: Root of Evil
Client: Backbone Entertainment
Published by: Konami
Created models and textures of properties used in the game and difficult poly-reduction, as well. A major part of this project was creating a large set of environment concept sketches based on a textual description.Each environment started with 10 thumbnail sketches, part of which were developed in b&w and eventually in full color concept sketches. Worked closely with US Art Director and Producer. This is one of the projects we received remarkably good feedback both for the quality of the boutique concept art we made and for the organization of the production process.
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